THE CODE
'THE PLAYERS’ GUIDE FOR MATCHES WHEN OFFICIALS
ARE NOT PRESENT'
PREFACE When your serve hits your partner stationed at the
net, is it a let, fault, or loss of point? Likewise, what
is the ruling when your serve, before touching the ground,
hits an opponent who is standing back of the baseline. The
answers to these questions are obvious to anyone who knows
the funda- mentals of tennis, but it is surprising the
number of players who don’t know these fundamentals.
All players have a responsibility to be familiar with the
basic rules and customs of tennis. Further, it can be
distressing when a play- er makes a decision in accordance
with a rule and the opponent protests with the remark:
“Well, I never heard of that rule before!”
Ignorance of the rules constitutes a delinquency on the
part of a player and often spoils an otherwise good match.
What is written here constitutes the essentials of The
Code,asummary of procedures and unwritten rules that custom
and tradition dictate all players should follow. No system
of rules will cover every specific problem or situ- ation
that may arise. If players of good will follow the
principles of The Code, they should always be able to reach
an agreement, while at the same time making tennis more fun
and a better game for all. The principles set forth in The
Codeshall apply in cases not specifically covered by the
ITF Rules of Tennis and USTARegulations. Before reading
this you might well ask yourself: Since we have a book that
contains all the rules of tennis, why do we need a code?
Isn’t it sufficient to know and understand all the
rules? There are a number of things not specif- ically set
forth in the rules that are covered by custom and tradition
only. For example, if you have a doubt on a line call, your
opponent gets the benefit of the doubt. Can you find that
in the rules? Further, custom dictates the standard
procedures that players will use in reaching decisions.
These are the reasons we need a code. —Col. Nick
Powel
Note: The Code
is not part of the official ITF Rules of Tennis. Players
shall fol-
low The Codein all unofficiated matches. Many of the
principles also apply
when officials are present. This edition of The Code is an
adaptation of the
original, which was written by Colonel Nicolas E. Powel.
PRINCIPLES
1. Courtesy. Tennis is a game that requires cooperation
and courtesy from
all participants. Make tennis a fun game by praising your
opponents’ good
shots and by not:
•conducting loud postmortems after points;
•complaining about shots like lobs and drop shots;
•embarrassing a weak opponent by being overly gracious
or
condescending;
•losing your temper, using vile language, throwing
your racket,
or slamming a ball in anger; or
•sulking when you are losing.
2. Counting points
played in good faith. All points played in good faith
stand. For example, if after losing a point, a player
discovers that the net was
four inches too high, the point stands. If a point is
played from the wrong
court, there is no replay. If during a point, a player
realizes that a mistake
was made at the beginning (for example, service from the
wrong court), the
player shall continue playing the point. Corrective action
may be taken only
after a point has been completed.
Shaking hands at end of the match is an acknowledgment by
the
players that the match is over.
THE WARM-UP
3. Warm-up is not
practice. A player
should provide the opponent a
5-minute warm-up (ten minutes if there are no ballpersons).
If a player refuses
to warm up the opponent, the player forfeits the right to a
warm-up. Some
players confuse warm-up and practice. Each player should
make a special
effort to hit shots directly to the opponent. (If partners
want to warm each
other up while their opponents are warming up, they may do
so.)
4. Warm-up serves
and returns. A
player should take all warm-up serves
before the first serve of the match. A player who returns
serves should return
them at a moderate pace in a manner that does not disrupt
the server.
MAKING CALLS
5. Player makes
calls on own side of the net. A
player calls all shots
landing on, or aimed at, the player’sside of the net.
6. Opponent gets benefit of doubt. When a match is played
without offi-
cials, the players are responsible for making decisions,
particularly for line
calls. There is a subtle difference between player
decisions and those of an
on-court official. An official impartially resolves a
problem involving a call,
whereas a player is guided by the unwritten law that any
doubt must be
resolved in favor of the opponent. A player in attempting
to be scrupulously
honest on line calls frequently will find himself keeping a
ball in play that
might have been out or that the player discovers too late
was out. Even so,
the game is much better played this way.
7. Ball touching
any part of line is good. If any part of the ball touches
the line, the ball is good. A ball 99% out is still 100%
good.
8. Ball that cannot
be called out is good. Any ball that cannot be called out
is considered to have been good. A player may not claim a
let on the basis of
not seeing a ball. One of tennis’ most infuriating
moments occurs after a long
hard rally when a player makes a clean placement and the
opponent says: “I’m
not sure if it was good or out. Let’s play a
let.” Remember, it is each player’s
responsibility to call all balls landing on, or aimed at,
the player’sside of the net.
If a ball can’t be called out with certainty, it is
good. When you say your oppo-
nent’s shot was really out but you offer to replay
the point to give your opponent
abreak, you are deluding yourself because you must have had
some doubt.
9. Calls when
looking across a line or when far
away.
The call of a player
looking down a line is much more likely to be accurate than
that of a player
looking across a line. When you are looking across a line,
don’t call a ball
out unless you can clearly see part of the court between
where the ball hit and
the line. It is difficult for a player who stands on one
baseline to question a
call on a ball that landed near the other baseline.
10. Treat all
points the same regardless of their
importance.All
points in
amatch should be treated the same. There is no
justification for considering
amatch point differently than the first point.
11. Requesting
opponent’s help. When an opponent’s opinion is
request-
ed and the opponent gives a positive opinion, it must be
accepted. If neither
player has an opinion, the ball is considered good. Aid
from an opponent is
available only on a call that ends a point.
12. Out calls
corrected. If a
player mistakenly calls a ball “out” and then
realizes it was good, the point shall be replayed if the
player returned the ball
within the proper court. Nonetheless, if the player’s
return of the ball results
in a “weak sitter,” the player should give the
opponent the point. If the player
failed to make the return, the opponent wins the point. If
the mistake was
made on the second serve, the server is entitled to two
serves.
13. Player calls
own shots out. With the exception of the first serve, a
player should call against himself or herself any ball the
player clearly sees
out regardless of whether requested to do so by the
opponent. The prime
objective in making calls is accuracy. All players should
cooperate to attain
this objective.
14. Partners’
disagreement on calls. If one partner calls the ball out and
the other partner sees the ball good, they shall call it
good. It is more impor-
tant to give your opponents the benefit of the doubt than
to avoid possibly
hurting your partner’s feelings. The tactful way to
achieve the desired result
is to tell your partner quietly of the mistake and then let
your partner concede
the point. If a call is changed from out to good, the
principles of Code §12
apply.
15. Audible or
visible calls. No matter how obvious it is to a player
that
the opponent’sball is out, the opponent is entitled
to a prompt audible or
visible out call.
16.
Opponent’s calls
questioned. When a
player genuinely doubts an
opponent’s call, the player may ask: “Are you
sure of your call?” If the oppo-
nent reaffirms that the ball was out, the call shall be
accepted. If the opponent
acknowledges uncertainty, the opponent loses the point.
There shall be no
further delay or discussion.
17. Spectators
never to make calls. A player shall not enlist the aid of a
spectator in making a call. No spectator has a part in the
match.
18. Prompt calls
eliminate two chance option. Aplayer shall make all
calls promptly after the ball has hit the court. A call
shall be made either
before the player’s return shot has gone out of play
or before the opponent
has had the opportunity to play the return shot.
Prompt calls will quickly eliminate the “two chances
to win the point”
option that some players practice. To illustrate, a player
is advancing to the
net for an easy put away and sees a ball from an adjoining
court rolling
toward the court. The player continues to advance and hits
the shot, only to
have the supposed easy put away fly over the baseline. The
player then
claims a let. The claim is not valid because the player
forfeited the right to call
alet by choosing instead to play the ball. The player took
a chance to win or
lose and is not entitled to a second chance.
19. Lets called
when balls roll on the court. When a ball from an adjacent
court enters the playing area, any player shall call a let
as soon as the player
becomes aware of the ball. The player loses the right to
call a let if the player
unreasonably delays in making the call.
20. Touches,
hitting ball before it crosses net, invasion of
opponent’s court,
double hits, and double
bounces.
A player shall promptly
acknowledge if:
•aball touches the player;
•the player touches the net;
•the player touches the player’s
opponent’s court;
•the player hits a ball before it crosses the net;
•the player deliberately carries or double hits the
ball; or
•the ball bounces more than once in the
player’scourt.
21. Balls hit
through the net or into the ground. A player shall make the
ruling on a ball that the player’s opponent hits:
•through the net; or
•into the ground before it goes over the net.
22. Calling balls
on clay courts. If
any part of the ball mark touches the line
on a clay court, the ball shall be called good. If you can
see only part of the mark
on the court, this means that the missing part is on the
line or tape. A player
should take a careful second look at any point-ending
placement that is close
to a line on a clay court. Occasionally a ball will strike
the tape, jump, and then
leave a full mark behind the line. This does not mean that
a player is required
to show the opponent the mark. The opponent shall not cross
the net to
inspect a mark. See USTA Regulation I.N.8.If the player
hears the sound of
the ball striking the tape and sees a clean spot on the
tape near the mark, the
player should give the point to the opponent.
SERVING
23. Server’s
request for third ball. When a server requests three balls,
the receiver shall comply when the third ball is readily
available. Distant balls
shall be retrieved at the end of a game.
24. Foot
Faults.
Aplayer may warn an opponent
that the opponent has
committed a flagrant foot fault. If the foot faulting
continues, the player may
attempt to locate an official. If no official is available,
the player may call fla-
grant foot faults. Compliance with the foot fault rule is
very much a function
of a player’s personal honor system. The plea that a
Server should not be
penalized because the server only just touched the line and
did not rush the
net is not acceptable. Habitual foot faulting, whether
intentional or careless,
is just as surely cheating as is making a deliberate bad
line call.
25. Service calls
in doubles. In
doubles the receiver’s partner should call
the service line, and the receiver should call the sideline
and the center service
line. Nonetheless, either partner may call a ball that
either clearly sees.
26. Service calls
by serving team.
Neither the server nor server’s part-
ner shall make a fault call on the first service even if
they think it is out
because the receiver may be giving the server the benefit
of the doubt. There
is one exception. If the receiver plays a first service
that is a fault and does
not put the return in play, the server or server’s
partner may make the fault
call. The server and the server’s partner shall call
out any second serve that
either clearly sees out.
27. Service let
calls. Any player
may call a service let. The call shall be made
before the return of serve goes out of play or is hit by
the server or the server’s
partner. If the serve is an apparent or near ace, any let
shall be called promptly.
28. Obvious
faults. Aplayer
shall not put into play or hit over the net an
obvious fault. To do so constitutes rudeness and may even
be a form of
gamesmanship. On the other hand, if a player does not call
a serve a fault and
gives the opponent the benefit of a close call, the server
is not entitled to
replay the point.
29. Receiver
readiness.The
receiver shall play to the reasonable pace of
the server. The receiver should make no effort to return a
serve when the
receiver is not ready. If a player attempts to return a
serve (even if it is a
“quick” serve), then the receiver (or Receiving
team) is presumed to be
ready.
30. Delays during
service. When the
server’s second service motion is
interrupted by a ball coming onto the court, the server is
entitled to two
serves. When there is a delay between the first and second
serves:
•the server gets one serve if the server was the cause
of the delay;
•the server gets two serves if the delay was caused by
the
Receiver or if there was outside interference.
The time it takes to clear a ball that comes onto the court
between the first
and second serves is not considered sufficient time to
warrant the server
receiving two serves unless this time is so prolonged as to
constitute an
interruption. The receiver is the judge of whether the
delay is sufficiently
prolonged to justify giving the server two serves.
SCORING
31. Server
announces score.
The server shall announce the game score
before the first point of the game and the point score
before each subsequent
point of the game.
32. Disputes. Disputes over the score shall be
resolved by using one of
the following methods, which are listed in the order of
preference:
•count all points and games agreed upon by the players
and
replay only the disputed points or games;
•play from a score mutually agreeable to all players;
•spin a racket or toss a coin.
HINDRANCE ISSUES
33. Talking during
a point. A player
shall not talk while the ball is moving
toward the opponent’s side of the court. If the
player’s talking interferes with
an opponent’s ability to play the ball, the player
loses the point. Consider the
situation where a player hits a weak lob and loudly yells
at his or herpartner
to get back. If the shout is loud enough to distract an
opponent, then the
opponent may claim the point based on a deliberate
hindrance. If the oppo-
nent chooses to hit the lob and misses it, the opponent
loses the point
because the opponent did not make a timely claim of
hindrance.
34. Body movement. A
player may feint with the body while the ball is in
play. Aplayer may change position at any time, including
while the server is
tossing the ball. Any other movement or any sound that is
made solely to dis-
tract an opponent, including, but not limited to, waving
the arms or racket or
stamping the feet, is not allowed.
35. Lets due to
hindrance. A let
is not automatically granted because of
hindrance. A let is authorized only if the player could
have made the shot had
the player not been hindered. A let is also not authorized
for a hindrance
caused by something within a player’s control. For
example, a request for a
let because the player tripped over the player’s own
hat should be denied.
36. Grunting. A
player should avoid grunting and making other loud
noises. Grunting and other loud noises may bother not only
opponents but
also players on adjacent courts. In an extreme case, an
opponent or a play-
er on an adjacent court may seek the assistance of the
Referee or a Roving
Umpire. The Referee or official may treat grunting and the
making of loud
noises as a hindrance. Depending upon the circumstance,
this could result
in a let or loss of point.
37. Injury caused
by a player. When
a player accidentally injures an
opponent, the opponent suffers the consequences. Consider
the situation
where the server’s racket accidentally strikes the
receiver and incapacitates
the receiver.The receiver is unable to resume play within
the time limit. Even
though the server caused the injury,the server wins the
match by retirement.
On the other hand, when a player deliberately injures an
opponent and affects
the opponent’s ability to play, then the opponent
wins the match by default.
Hitting a ball or throwing a racket in anger is considered
a deliberate act.
WHEN TO CONTACT AN
OFFICIAL
38. Withdrawing
from a match or tournament. A
player shall not enter a
tournament and then withdraw when the player discovers that
tough oppo-
nents have also entered. A player may withdraw from a match
or tournament
only because of injury, illness, or personal emergency. A
player who cannot
play a match shall notify the Referee at once so that the
opponent may be
saved a trip. A player who withdraws from a tournament is
not entitled to the
return of the entry fee unless the player withdrew more
than six days before
the start of the tournament.
39. Stalling. The
following actions constitute stalling :
• warming up longer than the allotted time;
• playing at about one-third a player’s normal
pace;
• taking more than 90 seconds on the odd-game
changeover; or more
than 120 seconds on the Set Break.
• taking longer than the authorized 10 minutes during
a rest period;
• starting a discussion or argument in order for a
player to catch his
or her breath;
• clearing a missed first service that doesn’t
need to be cleared; and
• excessive bouncing of the ball before any serve.
Aplayer who encounters a problem with stalling should
contact an official.
Stalling is subject to penalty under the Point Penalty
System.
40. Requesting an
official.
While normally a player may
not leave the
playing area, the player may contact the Referee or a
Roving Umpire to
request assistance. Some reasons for visiting the Referee
include:
•stalling;
•chronic flagrant foot faults;
•aMedical Time-Out
•ascoring dispute; and
•apattern of bad calls.
Aplayer may refuse to play until an official responds.
BALL ISSUES
41. Retrieving
stray balls. Each
player is responsible for removing stray
balls and other objects from the player’s end of the
court. A player’s request
toremove a ball from the opponent’scourt must be
honored. A player shall
not go behind an adjacent court to retrieve a ball, nor ask
a player for return
of a ball from players on an adjacent court until their
point is over. When a
player returns a ball that comes from an adjacent court,
the player shall wait
until their point is over and then return it directly to
one of the players, prefer-
ably the server.
42. Catching a
ball.
If a player catches a ball
before it bounces, the player
loses the point regardless of where the player is standing.
43. New balls for a
third set.
When a tournament specifies
new balls for
athird set, new balls shall be used unless all players
agree otherwise.
MISCELLANEOUS
44. Clothing and
equipment malfunction. If
clothing or equipment, other
than a racket, becomes unusable through circumstances
outside the control
ofthe player, play may be suspended for a reasonable
period. The player may
leave the court after the point is over to correct the
problem. If a racket or
string is broken, the player may leave the court to get a
replacement, but the
player is subject to code violations under the Point
Penalty System.
45. Placement of
towels.Place
towels on the ground outside the net post
or at the back fence. Clothing and towels should never be
placed on the net.